YouTube Debuts A New Resource Site For Music Artists | TechCrunch

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YouTube for Artists

via YouTube Debuts A New Resource Site For Music Artists | TechCrunch.

via YouTube Debuts A New Resource Site For Music Artists | TechCrunch.

Following this morning’s news regarding the launch a “Cards,” a system designed to eventually replace annotations on YouTube, the company also announced the launch of a new site called YouTube for Artists. The website aims to be more of guide to various resources available to music artists promoting their work on YouTube, and includes tips about how to get discovered, how to engage fans, and how to generate revenue, among other things.

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The Village opera

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The Village reveals the comings and goings of a virtual world that exists in parallel to our own. Events are described from the perspective of 7 fantastical characters through music and animation in a series of five weekly episodes. Check back on May 1, 2015 for the first installment.

You too can reside in the village…

We invite you to create a ‘villager’ and be part of the opera’s digital chorus. Villagers react to story events and respond to character activity by posting short text comments. You may assign your villager a name and a personality (e.g. ‘a trickster’ or ‘a samaritan’) to help shape their identity. All contributions by the digital chorus will appear in the opera, serving to enrich the story and steer its evolution. Go to the How to Interact page for more details

Like The Village Facebook or Renren page for updates on when new episodes are available, and visit Twitter @VillageResident for a live feed from the main characters and selected members of the digital chorus.

via The Village opera.

via The Village opera.

Creating Destiny: Eondwyr – ANIMATION, MACHINIMA, MUSIC, MALLETKAT

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Improvising on a few themes for the final movement of Destiny: Eondwyr for malletkat and multimedia machinima. Starts with a very basic theme that is a variation on the motif used in the rest of the work. Then I extend the idea into several distinct sections. During this work, the main character enters the underground and must defeat MORLOKE, the evil underworld overlord while saving the Child of Light. Each section is optional in performance, and there is a lot of tweaking to be done. This is just one version that I have played with.

your passion | Sabrina Peña Young, MM | Summer 2014

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Opera, comic books, sci-fi and video games—this group of words doesn’t have a misfit, according to Sabrina Peña Young. A composer and percussionist with a flair for the experimental, Young is passionate about setting a new and more accessible stage for opera and classical music, and carries this creative energy into her University of Phoenix classroom.

via your passion | Sabrina Peña Young, MM | Summer 2014.

via your passion | Sabrina Peña Young, MM | Summer 2014.

Contemporary Classical Composer Sabrina Pena Young Official Music Site: Composer 101: The Secret Behind the Music in 5 Stages

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Contemporary Classical Composer Sabrina Pena Young Official Music Site: Composer 101: The Secret Behind the Music in 5 Stages.

Some folks use piano, paper, and pencil (still my first choice), but other composers will composer directly into music software like Logic or Finale, or even work out a piece with a performer, especially for a commission. This process usually ends with a finished score ready for the performer. Some composers are lucky enough to have an assistant who will orchestrate a work or input music notation for hours on end. Most do all the work themselves. For my current piece, Destiny: Eondwyr, I spent a couple of hours yesterday slowly improvising to a click into Logic using my Malletkat just to save time inputting literally hundreds of notes.

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Concept Art Made in Moviestorm Machinima Software for Destiny: Eondwyr

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Each character in Destiny: Eondwyr corresponds to elemental mythology derived from common archetypes used in Greek and Roman mythology, biblical texts, video games, and graphic novels: Earth/Rock, Fire/Sun/Air, Space/Spirit, Death/War, Water/Beauty, Beasts/Life. These characters are both familiar and new, combining their tales in unique ways with every performance.

The musician chooses which character (male or female) to fight with much like a video game, then embarks on quests where they meet other elemental mythological humanoid creatures. Each quests rewards them with a musical key – melody, harmony, rhythm. These keys combine to defeat Morloke, the god of the dead.

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Preplanning Destiny: Eondwyr for Malletkat and Ableton Live

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Ableton Live

Ableton Live (Photo credit: Wikipedia)

Destiny: Eondwyr will be written for Malletkat and Ableton Live. The performer will performer live on the Malletkat, using an extension to trigger graphic novel panels corresponding to the music using Ableton Live. While the full work will involve several movements, each corresponding to a fantasy “quest” for the characters, the performer can choose the order of performance and panels, how many quests to perform, and how the work ends.

PLANNING

At this stage I am planning out the melodies and have created a giant flow chart for the piece. The flow chart signifies choices the performer may choose that will determine the end performance. The five sections so far are:

Introduction: Quick Narration and Choosing of Avatar and Door

Movement 1: Player chooses to complete the Water Quest (Prize: Melody)

Movement 2: Player choose to complete Earth Quest (Prize: Rhythm of Life)

Movement 3: Player choose to complete Celestial Quest (Prize: Celestial Harmony)

Finale: Defeat of the Big Boss

Each movement has at least one alternate choice that further changes the musical outcome. As of now I have determined that I will need to create five separate pieces, but these pieces will be further broken down

metatone transfer promo1

metatone transfer promo1 (Photo credit: cpmpercussion)

into 50 or so tracks that the performer chooses. Even the combining of tracks will be determined by the performer. There are approximately 60 comic book panels that need to be created, as well, for the work.

After initial planning, the next step is taking the main themes and composing an idiomatic work for the Malletkat. Kurt Gartner and I will look over the compositional ideas and work together to find the best ways to implement these ideas with the Malletkat. With summer coming up, I look forward to really diving into the production stage of this piece.

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