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Readers of this blog may remember an exclusive guest post in September 2013 from Sabrina Pena Young telling of the story of Libertaria: her virtual opera, created entirely online using Moviestorm.

Award-winning composer and published author Sabrina Pena Young composes works heard in Asia, North America, Australia, and Europe…





Improvising on a few themes for the final movement of Destiny: Eondwyr for malletkat and multimedia machinima. Starts with a very basic theme that is a variation on the motif used in the rest of the work. Then I extend the idea into several distinct sections. During this work, the main character enters the underground and must defeat MORLOKE, the evil underworld overlord while saving the Child of Light. Each section is optional in performance, and there is a lot of tweaking to be done. This is just one version that I have played with.

Concept Art Made in Moviestorm Machinima Software for Destiny: Eondwyr


Each character in Destiny: Eondwyr corresponds to elemental mythology derived from common archetypes used in Greek and Roman mythology, biblical texts, video games, and graphic novels: Earth/Rock, Fire/Sun/Air, Space/Spirit, Death/War, Water/Beauty, Beasts/Life. These characters are both familiar and new, combining their tales in unique ways with every performance.

The musician chooses which character (male or female) to fight with much like a video game, then embarks on quests where they meet other elemental mythological humanoid creatures. Each quests rewards them with a musical key – melody, harmony, rhythm. These keys combine to defeat Morloke, the god of the dead.

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New Work for Malletkat and Multimedia by Composer Sabrina Pena Young


New Percussion Multimedia Work Destiny: Eondwyr by Composer Sabrina Pena Young

Posted: April 14, 2014 in opera
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Destiny: Eondwyr is an unusual work commissioned by Kansas State University Associate Director Kurt Gartner for Malletkat and Multimedia. Using video gameplay, the performer will choose which portions of the piece to perform based on musical “quests”. Each quest corresponds to a specific element of music: melody, rhythm, or harmony. In the end, the performer’s avatar of choice will “fight” the end Boss using a combination of the different elements. Because there are many possibilities the end work will always be slightly different than another performances, even if by the same musician.

Concept Art for End Boss

Concept Art for End Boss

The end work will involve over 50 original comic book panels to be triggered by the performer live as he or she performs the work in Ableton Live using a Malletkat. After creating the world’s first comic book opera, Sabrina Young is excited to embark on another sci-fi/fantasy journey that explores music technology in an exciting and new way.